Does the Dell Streak suffer a 30FPS limit like the Evo? (Archos 5, Nexus One and Dell Streak benchmarks) [Video]
by Chaz on Jun.28, 2010, under Android, Smartphones
A friend of mine asked me to run a few benchmarks of my Evo to compare so I made this little video and discovered a similar issue that the Evo may have faced:
As you can see from the Video, in the FPS2D benchmark and the An3DBench benchmarks the Dell Streak doesn’t go over 30FPS at all.
Dell Streak:
- FPS2D result: 29 fps average
- An3DBench – Multiple Lights: 29.22 fps
- An3DBench – Keyframe Animation: 29.20 fps
Archos 5 Internet Tablet
- FPS2D result: 49 fps average
- An3DBench – Multiple Lights: 43.97 fps
- An3DBench – Keyframe Animation: 49.83 fps
Nexus One:
- FPS2D result: 60 fps average
- An3DBench – Multiple Lights: 53.59 fps
- An3DBench – Keyframe Animation: 60.38 fps
I’m not sure if it is a 30FPS limit on the streak but from what I’ve seen here, it may be the case.
July 20th, 2010 on 6:12 am
It’s me…i’ve developed the An3DBench-benchmark and i would like to comment on the different resolutions. The benchmark is written for 1.5 or higher…and 1.5 doesn’t support multiple resolutions. If a system with a higher resultion runs such an app, the Android system “lies” to the app about the resultion and scales up internally. So actually, the resulution should be the native one (i.e. 800*480 or similar). Just the values reported back to the app might be wrong. However, i haven’t got the chance to test this myself (the docs from google say so, but on the other hand, they don’t really deal with OpenGL graphics…so i’m not 100% sure). If anybody could send me a screen shot of An3DBench running (the high object count test might be best suited for this), it could judge for myself if this is correct or not. BTW: The fillrate tests are the only ones that will suffer from a wrongly reported resolution…and those tests don#t make it into the final score anyway…